@startuml
sprite $rowing [48x48/16] {
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!define MATERIAL_ROWING(_alias) ENTITY(rectangle,black,rowing,_alias,MATERIAL ROWING)
!define MATERIAL_ROWING(_alias, _label) ENTITY(rectangle,black,rowing,_label, _alias,MATERIAL ROWING)
!define MATERIAL_ROWING(_alias, _label, _shape) ENTITY(_shape,black,rowing,_label, _alias,MATERIAL ROWING)
!define MATERIAL_ROWING(_alias, _label, _shape, _color) ENTITY(_shape,_color,rowing,_label, _alias,MATERIAL ROWING)
skinparam folderBackgroundColor<<MATERIAL ROWING>> White
@enduml